30 bool generateDungeon(
Grid* grid,
int width,
int height,
int placeTries,
int additionalRoomSize);
file for connections between regions (doors)
code for removing the dead-ends of the dungeon
bool generateDungeon(Grid *grid, int width, int height, int placeTries, int additionalRoomSize)
Definition: generate.c:3
declaration file for grid functions
the implementation file for maze generation code
code for placing and detecting collisions of rooms