Dungeonator  1.0.0
a dungeon generator library
tile.h
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1 #ifndef TILE_H
2 #define TILE_H
3 
9 #include <stdio.h>
10 
11 #ifdef __cplusplus
12 extern "C" {
13 #endif // __cplusplus
14 
18  typedef enum Tiles {
31  } Tile;
32 
44  char getCharacterForTile(Tile tile);
45 
46 #ifdef __cplusplus
47 }
48 #endif // __cplusplus
49 
50 #endif // !TILE_H
Tiles
Definition: tile.h:18
@ FLOOR
Definition: tile.h:26
@ DOOR
Definition: tile.h:30
@ WALL
Definition: tile.h:22
char getCharacterForTile(Tile tile)
Definition: tile.c:3
enum Tiles Tile